Digital Technologies in Science Education: Interactive Simulations, Virtual Laboratories, And Pedagogical Transformation
DOI:
https://doi.org/10.65150/EP-gjefm/V2E5/2026-02Keywords:
digital technologies, interactive simulations, virtual laboratories, augmented reality, science educationAbstract
Digital technologies expand how students visualize, investigate, and model complex scientific phenomena. This integrative review synthesizes recent international research on non-AI digital technologies in science education, with emphasis on interactive simulations, virtual laboratories, augmented and virtual reality environments, and mobile measurement tools. The review examines evidence from physics, chemistry, biology, and related domains, focusing on learning outcomes, inquiry-based pedagogy, teacher professional development, and ethical-policy implications. The reviewed literature suggests that these technologies can support conceptual understanding, engagement, access to experimental experiences, and authentic data-based inquiry, particularly when embedded in guided inquiry, structured reflection, and curriculum-aligned activities. However, their effectiveness depends on instructional design, teacher expertise, infrastructure, accessibility, and institutional support. The review also identifies persistent challenges related to digital equity, data privacy, platform dependency, intellectual property, and environmental sustainability. Its main contribution is to connect evidence about learning outcomes with the professional and policy conditions required for responsible implementation. The article argues that digital technologies should not be treated as stand-alone solutions but as pedagogical resources whose value depends on thoughtful integration, equitable access, and responsible governance. These lessons are especially important as science education systems prepare for future AI-enhanced tools and learning environments.
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